AI Insights · Timothy · December 2021
Top 5 Motorcycle Games in the Netherlands in Q4 2021
Discover the performance of the top 5 motorcycle games in the Netherlands during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 motorcycle games in the Netherlands showcased varying performance trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed overview of how these games fared on a unified platform.
Bike Race: Motorcycle Games, published by Wildlife Studios, experienced a steady increase in weekly revenue, peaking at approximately $1.5K in late November. Weekly downloads saw significant growth mid-quarter, reaching around 5.1K in late October and spiking to 5.4K in the week of December 20. Active users showed a consistent upward trend, growing from 37K at the beginning of October to nearly 49K by the end of December.
Real Bike Racing from Italic Games saw minimal revenue, with a peak of $59 in late October. Downloads remained relatively stable, peaking in mid-October at 2.6K. Active users also followed a similar pattern, peaking at 7.6K in the same period and then gradually declining to around 4.3K by the end of December.
Xtreme Motorbikes by Xtreme Games Studio had a modest revenue, with occasional peaks at $7. Downloads spiked dramatically in early November to over 6.4K but settled to a lower range of around 500-700 towards the end of the quarter. Active users saw a significant increase in early November, peaking at 9.1K, and then gradually decreased to approximately 3.2K by the end of December.
MotoGP Racing '23 from WePlay Media LLC experienced a gradual increase in revenue, peaking at $269 in the week of December 20. Downloads remained relatively low but saw incremental growth, peaking at 1.4K in mid-December. Active users followed a similar trend, increasing from 159 in late September to around 1.6K by the end of December.
Dirt Bike Unchained: MX Racing by Red Bull demonstrated a notable revenue trend, peaking at $107 in late November. Downloads spiked in early November to over 1.9K but generally fluctuated, ending the quarter at around 617. Active users saw a significant increase, peaking at 2.6K in early November and ending the quarter with around 1.2K users.
For more detailed insights and trends, visit Sensor Tower.